ResearchA key element of the brief was to understand the issues faced by the children when developing their fine motor skills. Creating personas and condicting primary research with teachers, parents and occupational therapists uncovered problems that Doodler could help combat.
App DevelopmentFrom the get go talking to the parents led the navigation of the app, user testing rapid prototypes to develop iterations of the app with the aim of reducing taps and increasing efficiency. Running a workshop with children ensured the app is understood by the audience and captures their attention.
Physical PrototypingUsing Arduino, Processing and a lot of perseverance to create a physical prototype of the pen. Providing the user with consistent feedback on pressure, angle and hold while drawing.
Assessing their ability
Throughout the project it has been of the highest importance to consider that children learn at different paces and in different ways. So the children’s app begins with a short test to establish each child’s ability to enable the app to cater the activities to the child. This will ensure children do not become disheartened, discouraged or unwilling to use Doodler.
Getting ready to drawEvery time the child uses Doodler they will be greeted by their Doodler buddy to complete a short warm up. The warm up targets fine motor skills to strengthen the child’s muscles as well as mentally focussing the child on the upcoming activities.